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XR Prototypes

Different prototypes, from new ways of streaming VR to food and drinks inside it.

A render of a swarm of krill models on a blue background
A rendering of a purple lit lounge where four people sit on sofas wearing VR headsets
A pair of leather diving gloves, the player's hands in the game
Concept art of modular underwater rock blocks with coral and sponges
A white wooden crate icon on a purple background

Alongside the main products I built a run of prototypes to find out what VR could do next. Each one started with a question and was built just far enough to answer it.

One line of work was streaming: new methods of getting VR to the headset, so the heavy rendering does not have to sit on the player.

Another was food and beverages in VR. A lounge where guests sit down with a headset on, and eating and drinking are part of the experience rather than something you take the headset off for.

The rest were game worlds and the pieces they need: underwater scenes, modular rocks to build levels from, creatures, and the hands the player sees in the game.

Year2023
RoleConcept and build
CategoryXR
Stack
  • C#
  • Unity
  • VR streaming
  • OpenXR
Concept art of modular underwater rock blocks with coral and sponges, with assembled module examples
A rendering of a purple lit lounge where four people sit on sofas wearing VR headsets